AMDGPU Asynchronous Operations

Introduction

Asynchronous operations are memory transfers (usually between the global memory and LDS) that are completed independently at an unspecified scope. A thread that requests one or more asynchronous transfers can use async marks to track their completion. The thread waits for each mark to be completed, which indicates that requests initiated in program order before this mark have also completed.

Operations

Memory Accesses

LDS DMA Operations

; "Legacy" LDS DMA operations
void @llvm.amdgcn.load.async.to.lds(ptr %src, ptr %dst)
void @llvm.amdgcn.global.load.async.lds(ptr %src, ptr %dst)
void @llvm.amdgcn.raw.buffer.load.async.lds(ptr %src, ptr %dst)
void @llvm.amdgcn.raw.ptr.buffer.load.async.lds(ptr %src, ptr %dst)
void @llvm.amdgcn.struct.buffer.load.async.lds(ptr %src, ptr %dst)
void @llvm.amdgcn.struct.ptr.buffer.load.async.lds(ptr %src, ptr %dst)

Request an async operation that copies the specified number of bytes from the global/buffer pointer %src to the LDS pointer %dst.

Note

The above listing is merely representative. The actual function signatures are identical to their non-async variants, and supported only on the corresponding architectures (GFX9 and GFX10).

Async Mark Operations

An async mark in the abstract machine tracks all the async operations that are program ordered before that mark. A mark M is said to be completed only when all async operations program ordered before M are reported by the implementation as having finished, and it is said to be outstanding otherwise.

Thus we have the following sufficient condition:

An async operation X is completed at a program point P if there exists a mark M such that X is program ordered before M, M is program ordered before P, and M is completed. X is said to be outstanding at P otherwise.

The abstract machine maintains a sequence of async marks during the execution of a function body, which excludes any marks produced by calls to other functions encountered in the currently executing function.

@llvm.amdgcn.asyncmark()

When executed, inserts an async mark in the sequence associated with the currently executing function body.

@llvm.amdgcn.wait.asyncmark(i16 %N)

Waits until there are at most N outstanding marks in the sequence associated with the currently executing function body.

Memory Consistency Model

Each asynchronous operation consists of a non-atomic read on the source and a non-atomic write on the destination. Async “LDS DMA” intrinsics result in async accesses that guarantee visibility relative to other memory operations as follows:

An asynchronous operation A program ordered before an overlapping memory operation X happens-before X only if A is completed before X.

A memory operation X program ordered before an overlapping asynchronous operation A happens-before A.

Note

The only if in the above wording implies that unlike the default LLVM memory model, certain program order edges are not automatically included in happens-before.

Examples

Uneven blocks of async transfers

void foo(global int *g, local int *l) {
  // first block
  async_load_to_lds(l, g);
  async_load_to_lds(l, g);
  async_load_to_lds(l, g);
  asyncmark();

  // second block; longer
  async_load_to_lds(l, g);
  async_load_to_lds(l, g);
  async_load_to_lds(l, g);
  async_load_to_lds(l, g);
  async_load_to_lds(l, g);
  asyncmark();

  // third block; shorter
  async_load_to_lds(l, g);
  async_load_to_lds(l, g);
  asyncmark();

  // Wait for first block
  wait.asyncmark(2);
}

Software pipeline

void foo(global int *g, local int *l) {
  // first block
  asyncmark();

  // second block
  asyncmark();

  // third block
  asyncmark();

  for (;;) {
    wait.asyncmark(2);
    // use data

    // next block
    asyncmark();
  }

  // flush one block
  wait.asyncmark(2);

  // flush one more block
  wait.asyncmark(1);

  // flush last block
  wait.asyncmark(0);
}

Ordinary function call

extern void bar(); // may or may not make async calls

void foo(global int *g, local int *l) {
    // first block
    asyncmark();

    // second block
    asyncmark();

    // function call
    bar();

    // third block
    asyncmark();

    wait.asyncmark(1); // will wait for at least the second block, possibly including bar()
    wait.asyncmark(0); // will wait for third block, including bar()
}

Implementation notes

[This section is informational.]

Optimization

The implementation may eliminate async mark/wait intrinsics in the following cases:

  1. An asyncmark operation which is not included in the wait count of a later wait operation in the current function. In particular, an asyncmark which is not post-dominated by any wait.asyncmark.

  2. A wait.asyncmark whose wait count is more than the outstanding async marks at that point. In particular, a wait.asyncmark that is not dominated by any asyncmark.

In general, at a function call, if the caller uses sufficient waits to track its own async operations, the actions performed by the callee cannot affect correctness. But inlining such a call may result in redundant waits.

void foo() {
  asyncmark(); // A
}

void bar() {
  asyncmark(); // B
  asyncmark(); // C
  foo();
  wait.asyncmark(1);
}

Before inlining, the wait.asyncmark waits for mark B to be completed.

void foo() {
}

void bar() {
  asyncmark(); // B
  asyncmark(); // C
  asyncmark(); // A from call to foo()
  wait.asyncmark(1);
}

After inlining, the asyncmark-wait now waits for mark C to complete, which is longer than necessary. Ideally, the optimizer should have eliminated mark A in the body of foo() itself.