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LLVM 22.0.0git
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#include "llvm/CodeGen/SpillPlacement.h"#include "llvm/ADT/BitVector.h"#include "llvm/CodeGen/EdgeBundles.h"#include "llvm/CodeGen/MachineBasicBlock.h"#include "llvm/CodeGen/MachineBlockFrequencyInfo.h"#include "llvm/CodeGen/MachineFunction.h"#include "llvm/CodeGen/Passes.h"#include "llvm/InitializePasses.h"#include "llvm/Pass.h"#include <algorithm>#include <cassert>#include <cstdint>#include <utility>Go to the source code of this file.
Classes | |
| struct | llvm::SpillPlacement::Node |
| Node - Each edge bundle corresponds to a Hopfield node. More... | |
Macros | |
| #define | DEBUG_TYPE "spill-code-placement" |
Functions | |
| INITIALIZE_PASS_BEGIN (SpillPlacementWrapperLegacy, DEBUG_TYPE, "Spill Code Placement Analysis", true, true) INITIALIZE_PASS_END(SpillPlacementWrapperLegacy | |
Variables | |
| DEBUG_TYPE | |
| Spill Code Placement | Analysis |
| Spill Code Placement | true |
| #define DEBUG_TYPE "spill-code-placement" |
Definition at line 45 of file SpillPlacement.cpp.
| INITIALIZE_PASS_BEGIN | ( | SpillPlacementWrapperLegacy | , |
| DEBUG_TYPE | , | ||
| "Spill Code Placement Analysis" | , | ||
| true | , | ||
| true | ) |
References DEBUG_TYPE, and INITIALIZE_PASS_DEPENDENCY.
| Spill Code Placement Analysis |
Definition at line 55 of file SpillPlacement.cpp.
| DEBUG_TYPE |
Definition at line 54 of file SpillPlacement.cpp.
| Spill Code Placement true |
Definition at line 55 of file SpillPlacement.cpp.